Thursday, January 26, 2012

Joystick Controls v2


In this update we are testing out the swim and death animations in the Unity engine. We are planning on adding underwater scenes to the gameplay as well as fighting enemy's underwater.

The animations in this version are not final. We are polishing our animations at the moment. The overall controls need tweaks as well.

This is just a rough version of controls with animations.

Tuesday, January 17, 2012

Joystick Controls pre-alpha


Programming for Caveman's Revenge has begun. We've started putting together the joystick controls. Since this game will be a third-person game we thought a joystick was our best option.

We are using the Unity3D game engine to code the game. As you can see from the video above we got our main character running around in the environment. The island is not an official environment for the game. Were only using it for testing purposes. It will not be included in-game.

The joystick is working nicely we just need to work on the buttons as well as camera control. The gui controls will consist of two buttons one for attacks and the second for jumping. We are also going to include an extra button to switch between weapons.

We'll be updating this page regularly with work in progress until the game is final. The game will be available for the iphone, ipod, ipad, pc, and android.


Sunday, November 20, 2011

Loading Screens

Here are a couple loading screens that will included in the game. Caveman's Revenge will have loads of 2D artwork.

Monday, October 10, 2011

T-Rex Design




Final design of the t-rex. Next our modeler will build it in 3D and soon be ready for animation. These images here will be added to the game as loading screens.

Sunday, October 9, 2011

Saturday, October 8, 2011

Main Menu

Caveman's revenge will have loads of fully illustrative artwork both in the menus and in game. Here is a quick look at our main menu.

Character Turnarounds


Caveman's Revenge Turnarounds from Hector Lopez on Vimeo.



Our two characters modeled in 3D. Next we will rig them both and get them ready for animation. The caveman will contain about seven animations: run, sneak, attack1, attack2, idle, death, and special attack. The enemy will have three animations: run, attack1, and death.