iphone Game Development
Monday, February 27, 2012
Joystick Controls v3
In this update we are refining the character controls more plus testing out ways of handling sound and music. If you turn your speakers on you'll notice the background music as well as the water splashes when the character touches the water. Additionally, the music automatically switches once underwater. We are going to include lots of sound fx's plus original music to the game. This way it'll be easier to handle all the audio.
If you look closely you'll also notice the bubble fx when underwater. We'll be adding a life meter to indicate how long the caveman is able to hold his breath. We've added the up and down depth while underwater. Still a work in progress.
Next update we should have all animations included and refined. The UI for the controls are not final. We are still figuring out the best way to handle the caveman's attack buttons.
Stay tune.
Thursday, January 26, 2012
Joystick Controls v2
In this update we are testing out the swim and death animations in the Unity engine. We are planning on adding underwater scenes to the gameplay as well as fighting enemy's underwater.
The animations in this version are not final. We are polishing our animations at the moment. The overall controls need tweaks as well.
This is just a rough version of controls with animations.
Tuesday, January 17, 2012
Joystick Controls pre-alpha
Programming for Caveman's Revenge has begun. We've started putting together the joystick controls. Since this game will be a third-person game we thought a joystick was our best option.
We are using the Unity3D game engine to code the game. As you can see from the video above we got our main character running around in the environment. The island is not an official environment for the game. Were only using it for testing purposes. It will not be included in-game.
The joystick is working nicely we just need to work on the buttons as well as camera control. The gui controls will consist of two buttons one for attacks and the second for jumping. We are also going to include an extra button to switch between weapons.
We'll be updating this page regularly with work in progress until the game is final. The game will be available for the iphone, ipod, ipad, pc, and android.
Sunday, November 20, 2011
Loading Screens
Here are a couple loading screens that will included in the game. Caveman's Revenge will have loads of 2D artwork.
Monday, October 10, 2011
T-Rex Design
Sunday, October 9, 2011
Character Run Cycles
Caveman's Revenge Run Cycle from Hector Lopez on Vimeo.
Caveman's Revenge Run Cycle from Hector Lopez on Vimeo.
Animations are complete for the caveman and enemy. Here are a couple run cycles. Next up is the t-rex.
Saturday, October 8, 2011
Main Menu
Caveman's revenge will have loads of fully illustrative artwork both in the menus and in game. Here is a quick look at our main menu.
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